News:

Welcome to RetroCoders Community

Main Menu

Recent posts

#81
General Discussion / Re: what kind of music do you ...
Last post by aurel - Jan 01, 2024, 06:21 PM
hey don't forget great band of all times

AC/DC

 ;D
#82
GWBasic / Re: GW Basic Ski Slope Port fr...
Last post by CharlieJV - Dec 30, 2023, 01:52 PM
Good stuff.
#83
GWBasic / Re: GW Basic - Matrix Rain by ...
Last post by johnno56 - Dec 29, 2023, 10:01 PM
Curious... What function do the "pokes" provide?
#84
GWBasic / Re: GW Basic Ski Slope Port fr...
Last post by johnno56 - Dec 29, 2023, 09:56 PM
Cool game! I can remember playing a variation... the higher the score, the narrower the ski path... But still a cool game...
#85
GWBasic / Re: GW BASIC Game Dev Blog "Th...
Last post by ron77 - Dec 22, 2023, 03:47 PM
#87
B.A.M / Festive Skull
Last post by CharlieJV - Dec 17, 2023, 12:09 AM
#88
GWBasic / Re: GW Basic Skull Code By ZXD...
Last post by CharlieJV - Dec 16, 2023, 04:10 PM
Good stuff.
#89
GWBasic / Re: Screen Full of Stars and a...
Last post by CharlieJV - Dec 16, 2023, 03:52 PM
Cool.  I'm having a "Lite-brite" flashback (I loved that toy).
#90
GWBasic / Screen Full of Stars and a Wel...
Last post by ron77 - Dec 16, 2023, 10:38 AM
10 RANDOMIZE TIMER:DEF SEG=&HB800
20 FOR I=0 TO 2000:POKE I*2+1,0:POKE I*2,42:NEXT
30 T$="Hello, welcome to RetroCoders Community Forum!"
40 LOCATE 12,(80-LEN(T$))\2:PRINT T$;
50 WHILE INKEY$<>CHR$(27):POKE INT(RND*2000)*2+1,INT(RND*16):WEND
␚