RetroCoders Community

FreeBasic Programming => FreeBasic Game Dev => Topic started by: mysoft on Oct 13, 2022, 02:59 AM

Title: Commandos - Behind Enemy Lines
Post by: mysoft on Oct 13, 2022, 02:59 AM
so i'm thinking into make a Clone/OpenSource version of commandos-BEL game (specially for Nintendo DS)
so at first i made just the map viewer... it works for all the maps in the game

but here i'm just showing a single map, to reduce attachment sizes, also the files are cached and so its loading from the cache not from the original game files... altough if the original game files were to be found at NITROFILES\DATOS\* subfolder (after extracted from the wargame.dir, and extracted from the .wad), then those would  be usable (later i will make it load from the .wad and possible .dir files directly), but it was not my priority since i need the cached version for NDS (as on NDS it use 512x384 scaled down to 256x192 and... with the TEXT (volume files) encoded as binary... otherwise it would take 1min to load on NDS... and wth this way its just 3 seconds :)

there's source and win32 binaries on zip, but it should work on linux just fine :), compiling for NDS is using my own freebasic rtlib for NDS, lets see how far i will be able to make out of it

How it looks like 

CommandosMapViewer.zip